27 respondants formulated into three themes:
1. Desktop Clutter: 2/3rds of participants don't preventatively organize their desktop space. This causes users to focus on one to three applications, making it difficult to keep track of applications further down the stack.
2. Application Clutter: 1/3rd of participants force restart and refresh their applications when prompted to update or close out of applications. This causes users to forget where the important things are
3. Clutter Fatigue: All participants expressed frustration toward their own application organization and structure styles.
A series of six semi-structured user interviews formulated into three focused themes:
1. Users feel that multitasking is necessary in today's workspace
2. Users want a reset button or quick access to organization tools without having to restart their computers
3. Users have difficulty remembering where to find specific information
- "Things should be separate, it's jarring to be stuck to a screen and rehab into reality and back again"
Two personas created around data build from affinity mapping, surveys, and user interviews
4 Participants structured around building hypothetical scenarios:
“So let’s say you have the task of cleaning up your desktop. This can use AR/VR, or anything you think of - it just can’t use a traditional mouse and keyboard. Walk me through what that could look like for you.”
Test conducted with 3 users. The solution best received involves Voice with a digital set up and onboarding process.
This flow is meant to get buy-in as technology shifts cannot be jarring and users need to grow comfortable with voice technologies and need more hand holding rather than jumping straight into interaction.
Given more time, I would conduct further research on language processing to develop and design for varying degrees of English speaking people, as well as the potential to break into other languages.
Obscuri currently is design for Windows desktop environments. I would like to test with more users across varying operating systems to see opportunity to expand and become increasingly accessible to different workstation setups with varying monitors, devices, and operating systems.
Early on in my discovery design phase, I was given the advice to keep the solution technology agnostic. Internally, I immediately thought, "is it not obvious that AR/VR is the solution?".
Yet, without conducting the Roleplaying exercise and building that scenario, I never would have arrived to the answer of voice UI by myself. These users already have cultural or personal exposure and experience to voice with Siri, Google, and/or Alexa.
It is easy for me to confirm the success of my isolated research and prototyping implementations; however, these tests may not encapsulate the entire story. I would love to conduct more research methods via ethnographic studies and develop an even deeper philosophical understanding of what it means to interact with machines.
[1] What Is Information Overload?” The Interaction Design Foundation, https://www.interaction-design.org/literature/topics/information-overload.
[2] “UI Overloaded”, https://typhoonandrew.wordpress.com/2013/06/03/ui-overloaded-in-25-mans[3] Biersdorfer, “Desktop Windows Organization”, New York Times, https://www.nytimes.com/2018/04/20/technology/personaltech/desktop-windows-organize-resize.html[4] Kirschner, Femke, et al. “A Cognitive Load Approach to Collaborative Learning: United Brains for Complex Tasks.” Educational Psychology Review, vol. 21, no. 1, Springer, 2009, pp. 31–42, http://www.jstor.org/stable/23361552.
[5] https://store.steampowered.com/app/382110/Virtual_Desktop/
[6] MICA Course references on Macro Forces and Socio-cultural.